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Post by jessep on Dec 18, 2016 21:44:40 GMT -8
Hello! This is my demo reel hoping to get back into voice acting www.youtube.com/watch?v=NsCX9umGO84I upgraded to NT1A XLR Microphone so I sound a lot better than using the yeti!
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Post by omegaflash4 on Dec 19, 2016 10:06:59 GMT -8
Hello there Jessie!
I'll start by saying you have a very nice voice the kind I think about when a young hero is normally involved, it's very clear and easy to listen to!
I had fun listening to your demo you definitely excel at the hero type of voice and are also strong at lowering your voice into a darker more mysterious register. I'd like to hear more voice types from you though as I feel there are more points in your voice that weren't explored in your demo. You also seem to be able to handle shouting lines really well, which is a plus on your performances, I'd like to see more expressions of energy though since you had a lot of explosions, but not a lot of build up to those points in you lines.
I'd also love to hear more exploration in other emotions such as the sad line you had near the end possibly transitioning into an "a-ha" moment or the character giving up entirely.
I really enjoyed what I heard and hope to hear more from you!
^-^
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Post by Deven on Dec 19, 2016 14:45:04 GMT -8
There's a great energy and youthfulness about you. I could see you playing some very fun protagonists and doing very well with comedic material. Impressed with how easily you can stretch your range to more mature and dignified characters. You could have a really solid demo with some cutting and restructuring.
The first thing you did was start out with a voice that's reliant upon digital effects to sound cooler and more mysterious. That's a cardinal sin and upsetting to a casting director. Keep those out of your demos. Anyone sounds cooler with those kind of effects applied, so your natural talent isn't on display.
Time is so precious. 1 minute or just under that is still a fine length for a demo. Try to keep me on my toes with what you're going to do next and be careful to not repeatedly show off slightly different versions of the same thing.
0:13 to 0:17, 0:17 to 0:28, 0:38 to 0:46, 1:15 to 1:30 -- all felt like they could be the same character. And it's a GOOD character, mind you! I think your demo should begin with that sort of character. The overall demeanor and voice just didn't change enough to make me feel like I needed to hear each one of those segments.
Be less restrictive in your mixing. Mixing can make or break a demo. You used no sound effects here and you're mostly using a lot of laid back, calming and blissful music tracks. I, as a listener, should feel like I'm being transported into a bunch of very different worlds and settings with very different emotional tones throughout the demo. Hearing that samey kind of emotional tone throughout the music is going to hurt my ability to get invested in these scenes. Your demo closes on this youthful character FREAKING OUT in the sweltering heat of what should be a good time in Florida, and it's accompanied by graceful, orchestral music that directly contradicts the setting and the quirky performance you're giving.
Consider music tracks that are goofy, powerful, gritty, frantic. So many options, depending on what's going on. A segment can even be fine with only sound effects and no music at all.
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Post by sonicmega on Dec 19, 2016 15:04:39 GMT -8
Seconding Deven's input on your youthful tone - it sounded quite familiar to Yosuke from Persona 4 (and his voice actor in general).
That doesn't mean you should go and try to be a direct copy of said performer/performance, but that style of delivery and character age is VERY popular in a lot of JRPGs and Eastern videogames in general as of late.
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