Magnum brings up a good point that was actually made by our own Razzle early on in this thread's life. While this is clearly a project of some legitimacy, the OP has likely not even checked on this thread since it's creation back in April based on their lack of engagement. Since we don't want to deprive anyone of access to this audition, the best choice seems to be to lock the thread until the OP updates with the requested budget/payment information. My advice to everyone else wondering the same thing is to simply audition if the project really interests you and discuss/negotiate payment at a later time if you are cast. Another option is to reach out directly to the creators of this game directly. If anyone decides to do that, they can pass the information thet get back on to me or any of the other moderation staff and we'll make an effort to update the main post.
Post by edgeofeternity on Jan 8, 2018 11:47:08 GMT -8
First of all, sorry for not keeping you updated until now. We've been quite overwhelmed by the amount of applications and weren't expecting to receive so many of them. (Yet, it's no excuse for the lack of updates.)
To this day, we have selected the main cast for Edge of Eternity. If you weren't contacted today, it is because you weren't selected for the main cast. We are still keeping everyone's auditions archived and might still need some of you for secondary roles, though.
Another thing : the line sizing for each characters and budget for voice acting weren't decided at the time of the initial posting, sorry for that. We should have mentioned that earlier : it would have been clearer right off the bat, and better for everyone. Sorry for that.
On the auditions :
We received hundreds of applications. Even if it pains us, we are not able to answer to each and everyone of you. Still, we want to offer a proper explanation as to why most of you weren't selected. Many of you are actively looking for parts in voice acting : feedbacks and advices on how to improve are particularly important and we are aware of that.
Keep in mind that these explanations below apply to roughly 80 % / 90 % of the applications we received. The 10% / 20% remaining could be simply explained by "the people we selected were simply a better fit for the role" which is basically the worst feedback possible since it doesn't leave much room for improvement. We will still try to provide sound reason for that too.
First : the sound quality
A good amount of applications weren't selected because of sound quality. Besides the fact that in some rare cases the sound could be salvaged by editing, it would amount to some amount of work on our part, especially if the variation of quality are too blatant during the back-and-forth between different characters.
Here, no ground-breaking advice. The material you're recording with should be of sufficient quality. Maybe if you start by offering your voice to amateur animation (ie Newgrounds), recording voice for a youtube video, or doing some demo reel (files you will edit afterwards), then there may be no need to break your piggybank yet. You can still improve your acting without the need to buy a new gear. (Keep in mind that you might need to, someday, especially if you want to get a pro gig.)
Be comfortable with the lines
In some cases, the lines were either too long, too wordy, too convoluted and some auditions suffered from an awkward elocution because of that. If you're not comfortable with the lines, take the time to get accustomed to them so that when you'll voice them, you'll be able to focus on other aspects of your audition rather than the words themselves.
You can also reword the line... but even if it was a welcome addition in the auditions for Edge of Eternity (since we're not native English speakers), it might be a risky bet for other auditions.
We got a lot of application where the acting was on point. Many of you conveyed proper emotions, some good amount of character, but in the majority a lot of the application lacked to convey proper energy. This is particularly true for Daryon, but is also applicable to Aelys, Reynan, Selen, Kora and even Ysoris.
Those character are the main cast of the game and must be unforgettable. They have to carry the player/viewer/listener's emotions even if they do not care. (As if to say : if they don't care, make them care.) Energy is here to tickle that part of the listener's brain where empathy lies, and bring its attention to you.
Of course, it begins to get hard when you're trying to convey subtle emotions and implications. (If possible, I'd like to link some of the auditions we received to illustrate that. But we're still waiting for the VA's approval for that.)
Emotions & Nuance
Sometimes, it's simply the emotions that weren't there : some application were a little too cliché. To elaborate on that : a good amount of applications took their part a little too literally and tried to emulate some other acting instead of the real thing. Those auditions sounded as if someone was trying to imitate someone who's already imitating someone else.
Basically, these auditions were overplayed and didn't sound natural at all. Except in some cases (over-the-top cartoons, parody, etc.) your characters should never feel like cliche, they must feel like real persons that care about something dear to them. You must be able to vary your panel of emotions while staying within the personality of the character you're voicing. It's dfficult, but - at least for Edge of Eternity - we wanted a main cast of characters that felt humans.
Expand upon the character
This goes for the last 10/20% mentioned earlier. If your auditions were very good, there was a little something lacking from it. A bit of something that makes the character more alive. It's an illustration of the saying : "something is bigger than the sum of its parts" except that in this case, the thing that make that "something" bigger is you, the voice actor. The fact that you'll give the character a soul and make him/her unforgettable : maybe it's by putting some of yourself into the character, maybe it's a little something that come with experience... We don't know. All that we know is that some auditions spurred something within ourselves and made us say : "that's her/him. That's the character right there."
Frankly, we're a big out of our league here - we're no pro voice actor ourselves and can only give our own feedback about what we felt while hearing your auditions. So take everything here with a pinch of salt. Seasoned pro will be more helpful than we can be. This feedback might apply to you, just as it might be completely misguided. The only true sound advice we can give is : practice and apply to as many project as possible.
If you feel this post was incomplete, or that you have still specific questions and would like a personalized feedback about your own audition, please send us a mail EOEAuditions (at) gmail.com. We may not answer right away, but we'll try to do it nonetheless.
Thank you for your auditions, your kind words and your enthusiasm.
Kevin Liberty: If you're looking to submit your audition to a casting call, just follow the instructions provided by the casting director! Each project is going to be a little different, so they should have an email address provided so that you can easily ask for any
Jun 8, 2020 5:39:27 GMT -8
Kevin Liberty: -clarification you may need!
Jun 8, 2020 5:39:41 GMT -8
killergx9: hi im looking to voice a anime dubbed film,can you help me find a good one?
Jun 9, 2020 1:08:02 GMT -8
ForeverEvee: Hi, everyone! Fellow voice actress here! Hoping to get to know nice folks here; best of luck on your endeavors!
Jun 9, 2020 17:46:09 GMT -8
russdewolfevo: Email is email@example.com
Jun 26, 2020 10:08:21 GMT -8
kevinfrei: Good luck ltb! I just joined today and look forward to some amazing opportunities
Jun 26, 2020 19:47:00 GMT -8
cwtoasterman: Hello there! I'm destined to become a part-time voice actor, and I currently specialize in freelance video editing, sound design and editing, email is firstname.lastname@example.org.
Jun 30, 2020 13:44:54 GMT -8