Hey Lucas! I enjoyed listening to all your reels. Thought you did a great job. I have these points of critique to offer if you're willing to listen. If you're not asking for critique then... I guess don't read any further, hahaha.
Your character reel was definitely more diverse in voices than your other reels. Definitely creative. If I had some critique for it, I had trouble understanding the... announcer with a lisp(?). I wouldn't know about having that second your main voice. I also don't know about throwing back to the same voice announcing the scene change. We've heard it before, why do we need to hear it again? You have a lot of great voices here but you'd be able to cut down at least 15 seconds if you didn't bring back the other voices.
I also would say the same about your animation/video game reel. The emotional range shown is good, but it feels like we sit in those scenes too long. Your superhero spot was 25 seconds long when I already decided what I thought of it in the first 10. That said, I thought the second half of the reel had better pacing than the first half. Great nerd voice. Great time traveling stoner voice. Great zombie (little bit long but not as long as first spot). Great foreign/evil scientist.
As for your commercial reel, I think your soft sells are definitely stronger than your hard sells. There's maybe one too many spots showcasing your soft sell/conversational tone. Other than that, I thought your commercial reel is fine.
Hope that gives you some thoughts for your reels and any future reels. Also hope I didn't offend. I enjoyed listening to your reels.
Post by Boggie Voices on Dec 29, 2016 0:31:05 GMT -8
Thanks for the feedback Peter, I appreciate any kind of critique. Honestly, the character demo was a bit of an experiment. Its not standard for demos to be fluent skits like that, but my coach has one like that and he inspired me to produce one like that. That's really the only reason I have any repeat characters in the demo. Perhaps the next time I produce demos, I'll look to cutting more corners for length. Thanks again for the feedback! ^_^
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