Post by Rebekah Amber Clark on Jan 3, 2017 19:36:21 GMT -8
Hi! I really like your range and emotional expression, but I think you're spending too long on average on each character in your animation and video game demos. Personally, when I scout, I usually click away from a demo in less than 15 seconds if I haven't heard a second voice. That's because I take that to mean the VA in question only HAS one voice, and if I didn't want *that* voice, I move on. 5-6 seconds is all you need for most voices, though you can spend a bit longer on your strongest.
Post by GrantPatrizio on Jan 8, 2017 18:49:37 GMT -8
Thank you so much for your feedback, Razzle! I'll definitely make that adjustment. =)
What do you think of the overall length of the demos? When I shorten the clips for each of the characters currently on the demos, would you recommend adding more characters/content to the demos to compensate for the shortened samples? Or would you leave it as it is, character-wise?
Projects: Earth Link - Origins (still in production) Commander Dascar
Arden (Releases March 12th, 2018) Aaron Poins, Various
Snackdown Spicy Sammy Sauce Ep #2: Ep #3: Ep #4: (Links temporarily removed due to accidental violations in VoiceActingClub Forum policy. Will restore at a later time)
Post by Rebekah Amber Clark on Jan 8, 2017 19:10:19 GMT -8
I don't really know anything about commercial reels, but for character-type reels, I understand that 60-90 seconds total is great, and the closer to 60 seconds you can keep it, the better? Though I'd say if you have another 30 seconds of standout material, it could be worth making it the full 90 seconds. At the very least it should be under 2 minutes, but much less than 1 and you don't really have an opportunity to show much of what you can do.
(For commercial reels, someone who knows more -- like anything at all! -- may have to weigh in. =D )