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Post by Deleted on Feb 10, 2018 16:19:34 GMT -8
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Post by Brittany Ann Phillips on Feb 12, 2018 10:53:27 GMT -8
Hi thephantompunk046!
I really liked the range of emotions you displayed in this demo. I can definitely feel the passion you had put behind each spot (especially the laughing and shouting, kudos to you for that!)
I think you could raise the bar even higher if you decide to play with different types of voices. Throughout the demo while you displayed different personalities it seemed that you stuck with one voice type (if that makes sense)? It's not necessary, just a thought.
You have fantastic potential and I look forward to hearing more of your work.
Brittany
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Post by Bean on Feb 12, 2018 11:54:31 GMT -8
I generally shy away from this section, but since I already commented on BrittanyAnn's demo reel earlier after you did, I'll also comment on yours.
I really liked the first part of this and the clips near the end where you laughed maniacally and the one with the scream. That scream was kind of chilling. Like mentioned above, a couple of those voices blended together, most notably the ones in the beginning. Case in point, I thought your second clip sounded like a quieter version of the first in terms of tone.
But you're really good at showing emotion, so good work!
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Post by Lady Stardust ★ on Feb 13, 2018 23:01:33 GMT -8
You have some really solid stuff here especially the heightened emotional moments. If you're looking for tips to keep improving, here are a few things you can consider: - Work on expanding your vocal range. While acting should of course be your #1 priority, I feel like based on this demo it would be difficult to cast you as two or three different characters in the same project (which happens on projects like mobile games sometimes, for example) without them sounding too similar. Try playing with different pitches, age ranges, textures, accents, etc.
- I liked that you played with dynamics (as in, not every voice was loud and over the top, nor was every voice at the same conversational level) but I felt like the softer voices were lacking diaphragm support/"projection" (I feel like projection might be the wrong term to use because I don't necessarily mean make them LOUDER, but even softer voices can be more supported if that makes sense which is something my directors get on me for a lot!) As a result it seems like you had to amplify it in the audio program which made things like room echo and mouth noises more noticeable. The best thing I can liken it to is how if someone "whisper yells" a line and then turns it up, it still doesn't sound like they're actually shouting! You were great with the louder stuff so I know you have that diaphragm support going on but just keep it going even on the more low-key stuff so that the voice still sounds full and present even when there's less volume and intensity.
- Your first voice needs to be 100% on point as it's the first thing potential casting people will hear. I liked the choice of script/music/voice for this one but it needs to be much more intense and threatening especially considering that based on the sound effect and wording it seems your character is pointing a gun at someone. By intense, I don't necessarily mean *louder*, but think of that kind of hushed, dramatic intensity that makes people fear for their lives not knowing if that person is going to snap at any moment!
- This is purely from an editing standpoint, but try making the clips flow together better such as with music fades and what not. It's not too bad but it just seems a little jarring between certain clips.
I hope this helps & good luck!
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Post by Deleted on Feb 14, 2018 2:04:57 GMT -8
You have some really solid stuff here especially the heightened emotional moments. If you're looking for tips to keep improving, here are a few things you can consider: - Work on expanding your vocal range. While acting should of course be your #1 priority, I feel like based on this demo it would be difficult to cast you as two or three different characters in the same project (which happens on projects like mobile games sometimes, for example) without them sounding too similar. Try playing with different pitches, age ranges, textures, accents, etc.
- I liked that you played with dynamics (as in, not every voice was loud and over the top, nor was every voice at the same conversational level) but I felt like the softer voices were lacking diaphragm support/"projection" (I feel like projection might be the wrong term to use because I don't necessarily mean make them LOUDER, but even softer voices can be more supported if that makes sense which is something my directors get on me for a lot!) As a result it seems like you had to amplify it in the audio program which made things like room echo and mouth noises more noticeable. The best thing I can liken it to is how if someone "whisper yells" a line and then turns it up, it still doesn't sound like they're actually shouting! You were great with the louder stuff so I know you have that diaphragm support going on but just keep it going even on the more low-key stuff so that the voice still sounds full and present even when there's less volume and intensity.
- Your first voice needs to be 100% on point as it's the first thing potential casting people will hear. I liked the choice of script/music/voice for this one but it needs to be much more intense and threatening especially considering that based on the sound effect and wording it seems your character is pointing a gun at someone. By intense, I don't necessarily mean *louder*, but think of that kind of hushed, dramatic intensity that makes people fear for their lives not knowing if that person is going to snap at any moment!
- This is purely from an editing standpoint, but try making the clips flow together better such as with music fades and what not. It's not too bad but it just seems a little jarring between certain clips.
I hope this helps & good luck! Oh yeah, that echo was part of post-editing. I wanted to add reverb to certain voices just so it matches the scene but I guess that's something I need to avoid in the future.
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Post by Deleted on Feb 14, 2018 2:06:03 GMT -8
Thank you everyone who's commented so far! Thank you for the feedback! I'll take everything you guys said into consideration.
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Post by Lady Stardust ★ on Feb 14, 2018 23:51:49 GMT -8
I think reverb can be fine on certain clips, so long as it adds to the environment of the scene & doesn’t just sound like you’re recording in an echoey space I’d have to listen closer to really get a good idea tbh, but you can always try playing with the settings in your program too.
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