Post by vowhitneywilliams on Jul 18, 2019 18:43:35 GMT -8
So I recently was contacted by a game studio (gonna leave this anonymous) about voicing a character in their game. I was stoked, so I sent them my character reel and my resume in an e-mail. I received an e-mail back, asking for me to create an entirely new demo reel to suit their needs. I've never had to do that, but agreed to have on in by the end of the day today.
I received an e-mail at 6:30 their time, telling me that I wasn't taking voiceover seriously, and that I clearly "forgot about them". Here's the thing: I work during the day for voiceover, but I also am a stay at home mom to an 11-month-old little girl. I was deeply hurt by the comment made that I don't take my voiceover seriously. I have to fit my voiceover around chasing a crawling little girl, diaper changes, and naptimes. It's really difficult, and then on top of that, I still tried my best to remain professional, and recorded a sample reel for their consideration.
So I want to know, how do you deal with difficult directors/casting directors/producers? Do you work with them after an unpleasant experience?
Post by LadyStardust on Jul 26, 2019 1:06:52 GMT -8
Frankly, it sounds like you're better off without them. You're already going out of your way by agreeing to such a quick turnaround for the sample they wanted, and they should have been much more specific if they needed it by a *specific time* especially considering timezone differences. I can't imagine they'll get many actors wanting to work with them if this is how they treat their prospective talent.
C_Squint: Hi Y'all, thanks again for answering my question from before. Again with resumes, like the thread example, if the Company's/Developer's name is too long and goes into the second line, how should we format it?
Jan 11, 2020 20:36:28 GMT -8