Post by ooglyeye on Jan 12, 2022 8:39:59 GMT -8
Hey guys! This is James Dahlbender and I'm currently looking for team members for my fanmade reboot of Hi Hi Puffy AmiYumi. For those who don't know, Hi Hi Puffy AmiYumi is an Cartoon Network show from 2004 that follows the adventures of two pop stars and best friends: Yumi Yoshimura, a cynical, sarcastic, rough and tough, tomboyish punk rocker; and Ami Onuki, a peppy, optimistic and cute schoolgirl. Both are based on the real Japanese pop duo Puffy AmiYumi, but with different appearances and exaggerated personalities. They travel around the world on their customized tour bus along with their well-intentioned yet greedy manager Kaz Harada. From rocking out at a concert to hanging out in their hometown of Tokyo, the duo take the world by storm with their musical talent, trend-setting style, and humor, dishing out lessons in J-pop justice and establishing the international language of "cool" along the way.
Here's the team members needed:
PRE-PRODUCTION
WRITERS
This is self explanatory, a writer writes the script and sends in ideas for the episodes.
STORYBOARD ARTISTS
A storyboard artist takes the script and the radio play and visualizes it. Since the reboot combines western techniques with anime techniques, you can add some anime expressions and so on with Ami and Yumi. Try to stay on model. The characters from the original should be designed like the original's (For Ami and Yumi, I prefer Ami and Yumi in these designs: images.app.goo.gl/UDqNF353SDq22SSz7 images.app.goo.gl/5k65cH4u9Pv6AVuu5 and the reboot exclusive characters to my style. You don't wanna go overboard with the expressions like what they do in Ren and Stimpy. However, you can use anime expressions for the anime inspired characters like Ami and Yumi.
STORYBOARD REVISIONISTS
A storyboard revisionist makes some adjustments to the storyboards if the director calls for it.
SHEET TIMERS (2D Animation)
A sheet timer takes the animatic from the editor and plans the timing for the animation on a time sheet. A time sheet is a table on where you take notes on the timing. I recommend these tutorials if you don't know how to use a time sheet.
daveknott.wordpress.com/2013/07/18/sheetz-timing-exposure-sheet-how-to-from-the-simpsons-alum-chuck-sheetz/
www.milowerx.com/portfolio/exposure-sheets/
youtu.be/cob2P5UJ5B4
youtu.be/t6zFMZL2y3M
youtu.be/BIH76p-5aXg
LAYOUT ARTISTS (2D Animation)
A layout artist takes the storyboards from the storyboard artist and makes the keys of the animation. See the storyboard artist role for more information about the art style of the reboot.
BACKGROUND ARTISTS (2D Animation)
A background artist takes the layout from the layout artist and makes the backgrounds, close ups, background layers for multi planes, and more. The background style I'm going for is a mix of SpongeBob, Club Penguin, and Anime.
PREVIS ANIMATORS (3D Animation)
Previs Animators take the storyboard and turn it in the 3rd dimension for the rough layout. They also do the rough idea of the camera movement. You can use any program, but I recommend Blender3D. When all the layouts are finalized, I would delete the rough 3D Models, and replace them with the final models from the 3D Modeler/Rigger for the final layout.
3D MODELERS/RIGGERS (3D Animation)
3D Modeler/Riggers take the designs and make a 3D Model of the scene, characters, and props, and make rigs of the characters and sometimes props. I would go for something Pixar quality as possible. You can use any program, but Blender3D is recommended.
PRODUCTION
ANIMATORS (2D Animation)
The animators take the layout and time sheet from the layout artist and sheet timer to make the characters come to life. Please note that that the reboot has a cartoony/anime style to it. In short, try to animate the anime animated characters (Like Ami, Yumi, Julie, and James)'s mouths (except Kaz) with the Japanese method of lip synching where it's flapping. Another thing to keep in mind, don't worry about compositing the shot yourself as the editor will handle that in post. Also, you can use any program, but Toon Boom or OpenToonz is recommended. I'll even animate some scenes myself?
The style of 2D animation in this reboot is hand drawn animation.
CLEAN UP AND COLOR ARTISTS (2D ANIMATION)
The clean up and color artist cleans up the animation sketches from the animators. Please note that I really like thin outlines and vibrant colors. Also, I like the outlines nice and neat.
EFFECTS ANIMATORS (2D ANIMATION)
An effects animator takes the cleaned up animation from the clean up and color artist and the time sheet/exposure sheet from the sheet timer to animate the adlibbed effects (whether they're cycled or not). It can be like fire, smoke, debris, dust clouds, steam, splashes, and etc.
SCENE PLANNER (2D ANIMATION)
A scene planner makes the 3D Models and 3D animations if needed. Think of a rollercoaster ride, or an epic space battle. Maybe even the Planet Express rocket from Futurama for example.
You can use any 3D Animation program, but Blender3D is recommended.
ANIMATORS (3D Animation)
They take the 3D Models and Storyboards and build the world of the scene and make it come to life. You don't have to worry about texturing, lighting, 3D effects animation, or rendering the animation, because I can handle it easily since it's probably the best I can do for 3D animation. For the 3D animation, I would go for something like Nitrogen Studios where it's cartoony. Think Point Grey Pictures's Sausage Party or the CGI Thomas the Tank Engine. Again, you can use any program, but I recommend Blender3D.
MATTE PAINTER (3D ANIMATION)
A matte painter creates the sky line of the 3D world. Whether it be clouds, the sky, stars, the moon, the sun, this artist will get the jist of it. You can use any program for the art program, but the 3D program recommended to import it is Blender3D.
CROWD ANIMATORS (3D ANIMATION)
Sometimes one animator isn't enough for the crowds, so they would be handed by crowd animators. They would use patented, automated animation tools for when the background characters are walking, talking, buying a hot dog, and etc.
You can use any program for the automated animation, but Blender3D is my recommendation for implementing it.
VIDEOGRAPHER
A videographer directs and films the live action parts (not counting stock footage). They also do some occasional photography (not counting famous paintings, pictures of cities, or celebrity pictures.) I recommend using a good camera, with good quality boom mics (Zoom Recorders are recommended, good lighting, and some good editing software. As videographer, you're also responsible for having locals in your area if they're interested to join in. Weather it be acting or plush making or something.
HOW TO APPLY?
You can show me a portfolio, your recent work, or etc. or you can audition on the CCC page. www.castingcall.club/projects/hi-hi-puffy-amiyumi-reboot-newer-casting-call-2
WHERE CAN I CONTACT YOU?
Discord: James Dahlbender#1455
Email: ooglyeye@gmail.com
DEADLINE
August 24th, 2022, 8:30 PM
Here's the team members needed:
PRE-PRODUCTION
WRITERS
This is self explanatory, a writer writes the script and sends in ideas for the episodes.
STORYBOARD ARTISTS
A storyboard artist takes the script and the radio play and visualizes it. Since the reboot combines western techniques with anime techniques, you can add some anime expressions and so on with Ami and Yumi. Try to stay on model. The characters from the original should be designed like the original's (For Ami and Yumi, I prefer Ami and Yumi in these designs: images.app.goo.gl/UDqNF353SDq22SSz7 images.app.goo.gl/5k65cH4u9Pv6AVuu5 and the reboot exclusive characters to my style. You don't wanna go overboard with the expressions like what they do in Ren and Stimpy. However, you can use anime expressions for the anime inspired characters like Ami and Yumi.
STORYBOARD REVISIONISTS
A storyboard revisionist makes some adjustments to the storyboards if the director calls for it.
SHEET TIMERS (2D Animation)
A sheet timer takes the animatic from the editor and plans the timing for the animation on a time sheet. A time sheet is a table on where you take notes on the timing. I recommend these tutorials if you don't know how to use a time sheet.
daveknott.wordpress.com/2013/07/18/sheetz-timing-exposure-sheet-how-to-from-the-simpsons-alum-chuck-sheetz/
www.milowerx.com/portfolio/exposure-sheets/
youtu.be/cob2P5UJ5B4
youtu.be/t6zFMZL2y3M
youtu.be/BIH76p-5aXg
LAYOUT ARTISTS (2D Animation)
A layout artist takes the storyboards from the storyboard artist and makes the keys of the animation. See the storyboard artist role for more information about the art style of the reboot.
BACKGROUND ARTISTS (2D Animation)
A background artist takes the layout from the layout artist and makes the backgrounds, close ups, background layers for multi planes, and more. The background style I'm going for is a mix of SpongeBob, Club Penguin, and Anime.
PREVIS ANIMATORS (3D Animation)
Previs Animators take the storyboard and turn it in the 3rd dimension for the rough layout. They also do the rough idea of the camera movement. You can use any program, but I recommend Blender3D. When all the layouts are finalized, I would delete the rough 3D Models, and replace them with the final models from the 3D Modeler/Rigger for the final layout.
3D MODELERS/RIGGERS (3D Animation)
3D Modeler/Riggers take the designs and make a 3D Model of the scene, characters, and props, and make rigs of the characters and sometimes props. I would go for something Pixar quality as possible. You can use any program, but Blender3D is recommended.
PRODUCTION
ANIMATORS (2D Animation)
The animators take the layout and time sheet from the layout artist and sheet timer to make the characters come to life. Please note that that the reboot has a cartoony/anime style to it. In short, try to animate the anime animated characters (Like Ami, Yumi, Julie, and James)'s mouths (except Kaz) with the Japanese method of lip synching where it's flapping. Another thing to keep in mind, don't worry about compositing the shot yourself as the editor will handle that in post. Also, you can use any program, but Toon Boom or OpenToonz is recommended. I'll even animate some scenes myself?
The style of 2D animation in this reboot is hand drawn animation.
CLEAN UP AND COLOR ARTISTS (2D ANIMATION)
The clean up and color artist cleans up the animation sketches from the animators. Please note that I really like thin outlines and vibrant colors. Also, I like the outlines nice and neat.
EFFECTS ANIMATORS (2D ANIMATION)
An effects animator takes the cleaned up animation from the clean up and color artist and the time sheet/exposure sheet from the sheet timer to animate the adlibbed effects (whether they're cycled or not). It can be like fire, smoke, debris, dust clouds, steam, splashes, and etc.
SCENE PLANNER (2D ANIMATION)
A scene planner makes the 3D Models and 3D animations if needed. Think of a rollercoaster ride, or an epic space battle. Maybe even the Planet Express rocket from Futurama for example.
You can use any 3D Animation program, but Blender3D is recommended.
ANIMATORS (3D Animation)
They take the 3D Models and Storyboards and build the world of the scene and make it come to life. You don't have to worry about texturing, lighting, 3D effects animation, or rendering the animation, because I can handle it easily since it's probably the best I can do for 3D animation. For the 3D animation, I would go for something like Nitrogen Studios where it's cartoony. Think Point Grey Pictures's Sausage Party or the CGI Thomas the Tank Engine. Again, you can use any program, but I recommend Blender3D.
MATTE PAINTER (3D ANIMATION)
A matte painter creates the sky line of the 3D world. Whether it be clouds, the sky, stars, the moon, the sun, this artist will get the jist of it. You can use any program for the art program, but the 3D program recommended to import it is Blender3D.
CROWD ANIMATORS (3D ANIMATION)
Sometimes one animator isn't enough for the crowds, so they would be handed by crowd animators. They would use patented, automated animation tools for when the background characters are walking, talking, buying a hot dog, and etc.
You can use any program for the automated animation, but Blender3D is my recommendation for implementing it.
VIDEOGRAPHER
A videographer directs and films the live action parts (not counting stock footage). They also do some occasional photography (not counting famous paintings, pictures of cities, or celebrity pictures.) I recommend using a good camera, with good quality boom mics (Zoom Recorders are recommended, good lighting, and some good editing software. As videographer, you're also responsible for having locals in your area if they're interested to join in. Weather it be acting or plush making or something.
HOW TO APPLY?
You can show me a portfolio, your recent work, or etc. or you can audition on the CCC page. www.castingcall.club/projects/hi-hi-puffy-amiyumi-reboot-newer-casting-call-2
WHERE CAN I CONTACT YOU?
Discord: James Dahlbender#1455
Email: ooglyeye@gmail.com
DEADLINE
August 24th, 2022, 8:30 PM